Innovation is a fancy word, but at root it’s about taking a thing exists and making it better. Personal innovation is applying that to you.
Apple and Nintendo are alike in more ways than meet the eye—but at the heart of it is a relentless focus on what it means to be human.
The creative paradox is having to both consider the audience we make things for and also not think about them too much. Humility is how we resolve it.
Self-protection gets in the way of your connection with others—to find intimacy you must risk vulnerability. How do you manage the trade-off?
Learning to ride a bicycle as an adult taught me how much cycling is a metaphor for life. Learning to ride a bicycle as an adult taught me how much cycling is a metaphor for life. Let’s call it, “the cycle of life”?
There’s great value—sometimes, as for Apple, literally—in not just acknowledging but actively respecting the opinion of the masses. It would be unwise to dismiss them. Being popular doesn’t make a thing bad—only popular.
Somehow average has come to be a bad word, even though most of us will be average by definition. What’s up with that?
When I create, I feel both incredibly alive and seriously at risk. That’s the creative paradox: the enjoyment and risk present at every layer of creating.
It’s my job to label people—not how I like to think about it, but I can’t deny people see it that way. So how do we label better?
People think I’m confident but I struggle. Until I made a mental shift and learned to accept what people said about me—with interesting implications…